libprelude Reference Manual | ||||
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Top | Description |
enum prelude_async_flags_t; void (*prelude_async_callback_t) (void *object, void *data); #define PRELUDE_ASYNC_OBJECT prelude_async_object_t; int prelude_async_init (void); prelude_async_flags_t prelude_async_get_flags (void); void prelude_async_set_flags (prelude_async_flags_t flags); void prelude_async_add (prelude_async_object_t *obj); void prelude_async_del (prelude_async_object_t *obj); void prelude_async_exit (void);
typedef enum { PRELUDE_ASYNC_FLAGS_TIMER = 0x01 } prelude_async_flags_t;
This provides asynchronous timer. When enabled, the heartbeat function (and user specified callback, if any) will be called automatically, from an asynchronous thread.
If you use this flags, you won't need to call prelude_wake_up_timer()
anymore.
void (*prelude_async_callback_t) (void *object, void *data);
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int prelude_async_init (void);
Initialize the asynchronous subsystem.
Returns : |
0 on success, -1 if an error occured. |
prelude_async_flags_t prelude_async_get_flags (void);
Retrieves flags from the asynchronous subsystem
Returns : |
asynchronous flags |
void prelude_async_set_flags (prelude_async_flags_t flags);
Sets flags to the asynchronous subsystem.
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flags you want to set |
void prelude_async_add (prelude_async_object_t *obj);
Adds obj
to the asynchronous processing list.
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Pointer to a prelude_async_t object. |
void prelude_async_del (prelude_async_object_t *obj);
Deletes obj
from the asynchronous processing list.
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Pointer to a prelude_async_t object. |