prelude-msg

prelude-msg — Prelude Messaging API

Synopsis

typedef             prelude_msg_t;
enum                prelude_msg_priority_t;
int                 prelude_msg_read                    (prelude_msg_t **msg,
                                                         prelude_io_t *pio);
int                 prelude_msg_forward                 (prelude_msg_t *msg,
                                                         prelude_io_t *dst,
                                                         prelude_io_t *src);
int                 prelude_msg_get                     (prelude_msg_t *msg,
                                                         uint8_t *tag,
                                                         uint32_t *len,
                                                         void **buf);
void                prelude_msg_recycle                 (prelude_msg_t *msg);
void                prelude_msg_mark_end                (prelude_msg_t *msg);
int                 prelude_msg_dynamic_new             (prelude_msg_t **ret,
                                                         int (flush_msg_cbprelude_msg_t **msg, void *data) (),
                                                         void *data);
int                 prelude_msg_new                     (prelude_msg_t **ret,
                                                         size_t msgcount,
                                                         size_t msglen,
                                                         uint8_t tag,
                                                         prelude_msg_priority_t priority);
int                 prelude_msg_set                     (prelude_msg_t *msg,
                                                         uint8_t tag,
                                                         uint32_t len,
                                                         const void *data);
int                 prelude_msg_write                   (prelude_msg_t *msg,
                                                         prelude_io_t *dst);
void                prelude_msg_set_tag                 (prelude_msg_t *msg,
                                                         uint8_t tag);
void                prelude_msg_set_priority            (prelude_msg_t *msg,
                                                         prelude_msg_priority_t priority);
uint8_t             prelude_msg_get_tag                 (prelude_msg_t *msg);
prelude_msg_priority_t  prelude_msg_get_priority        (prelude_msg_t *msg);
uint32_t            prelude_msg_get_len                 (prelude_msg_t *msg);
uint32_t            prelude_msg_get_datalen             (prelude_msg_t *msg);
void                prelude_msg_destroy                 (prelude_msg_t *msg);
struct timeval *    prelude_msg_get_time                (prelude_msg_t *msg,
                                                         struct timeval *tv);
int                 prelude_msg_is_empty                (prelude_msg_t *msg);
int                 prelude_msg_is_fragment             (prelude_msg_t *msg);
prelude_msg_t *     prelude_msg_ref                     (prelude_msg_t *msg);
void                prelude_msg_set_callback            (prelude_msg_t *msg,
                                                         int (flush_msg_cbprelude_msg_t **msg, void *data) ());
void                prelude_msg_set_data                (prelude_msg_t *msg,
                                                         void *data);
const unsigned char * prelude_msg_get_message_data      (prelude_msg_t *msg);

Description

This Mesaging API is used for differents Prelude program to communicate together. It feature compatibility between version, and use a way to describe data similar to XML.

The Message header contain the protocol version, which is only to be used in case the main protocol structure change (compatibility break), The tag describe the kind of message, The fragment field may be used if a message is sent in several time, The priority may be used by the receiving end to priorityze task, The datalen contain the size of the whole message in network byte order

   8bits    8bits   8bits     8bits                32bits
+--------+--------+--------+----------+------------------------------+
|version |   tag  |priority| fragment |            datalen           |
+--------+--------+--------+----------+------------------------------+

Then the message itself contain submessage composed of : A tag describing the kind of payload, the len of the payload (in network byte order), the payload itself, and an end of message byte (0xff) in order to resynchronize in case of problem.

  8bits              32bits                                   8bits
+--------+--------------------------------+-----------------+--------+
|  tag   |             len                |     payload     |  0xff  |
+--------+--------------------------------+-----------------+--------+

Details

prelude_msg_t

typedef struct prelude_msg prelude_msg_t;


enum prelude_msg_priority_t

typedef enum {
        PRELUDE_MSG_PRIORITY_NONE = 0,
        PRELUDE_MSG_PRIORITY_LOW  = 1,
        PRELUDE_MSG_PRIORITY_MID  = 2,
        PRELUDE_MSG_PRIORITY_HIGH = 3
} prelude_msg_priority_t;


prelude_msg_read ()

int                 prelude_msg_read                    (prelude_msg_t **msg,
                                                         prelude_io_t *pio);

Read a message on pio into msg. If msg is NULL, it is allocated. This function will never block.

msg :

Pointer on a prelude_msg_t object address.

pio :

Pointer on a prelude_io_t object.

Returns :

0 if reading the message is complete, or a prelude_error_t error if an error occured. Take particular attention to PRELUDE_ERROR_EAGAIN and PRELUDE_ERROR_EOF.

prelude_msg_forward ()

int                 prelude_msg_forward                 (prelude_msg_t *msg,
                                                         prelude_io_t *dst,
                                                         prelude_io_t *src);

prelude_msg_forward() read the message corresponding to the msg object containing the message header previously gathered using prelude_msg_read_header() from the src object, and transfer it to dst. The header is also transfered.

msg :

Pointer on a prelude_msg_t object containing a message header.

dst :

Pointer on a prelude_io_t object to send message to.

src :

Pointer on a prelude_io_t object to read message from.

Returns :

0 on success, or a negative value if an error occured.

prelude_msg_get ()

int                 prelude_msg_get                     (prelude_msg_t *msg,
                                                         uint8_t *tag,
                                                         uint32_t *len,
                                                         void **buf);

prelude_msg_get() read the next data chunk contained in the message. tag is updated to contain the kind of data the chunk contain. len is updated to contain the len of the data chunk. buf is updated to point on the data chunk.

msg :

Pointer on a prelude_msg_t object representing the message to get data from.

tag :

Pointer on a 8 bits unsigned integer to store the message tag.

len :

Pointer on a 32 bits unsigned integer to store the message len to.

buf :

Address of a pointer to store the buffer starting address.

Returns :

0 on success, or a prelude_error_t value on error.

prelude_msg_recycle ()

void                prelude_msg_recycle                 (prelude_msg_t *msg);

Recycle msg so you can write at it again, even thought it was written.

msg :

Pointer on prelude_msg_t object.

prelude_msg_mark_end ()

void                prelude_msg_mark_end                (prelude_msg_t *msg);

Mark end of message in the msg buffer, so you can continue adding different message in the same buffer.

msg :

Pointer on prelude_msg_t object.

prelude_msg_dynamic_new ()

int                 prelude_msg_dynamic_new             (prelude_msg_t **ret,
                                                         int (flush_msg_cbprelude_msg_t **msg, void *data) (),
                                                         void *data);

Allocate a new prelude_msg_t object. prelude_msg_set() can then be used to add chunk of data to the message, and prelude_msg_mark_start() to separate different message in the same buffer.

This function use memory chunk of static size to store the message in. If the size of the data you want to store is bigger than the actual chunk size, flush_msg_cb callback will be called for the current message to be flushed, and the returned message will be used in order to store remaining data.

ret :

Pointer where to store the create prelude_msg_t.

flush_msg_cb :

Callback function to call when the buffer need to be flushed.

data :

Data to pass to the flush_msg_cb callback function.

Returns :

0 on success, a negative value if an error occured.

prelude_msg_new ()

int                 prelude_msg_new                     (prelude_msg_t **ret,
                                                         size_t msgcount,
                                                         size_t msglen,
                                                         uint8_t tag,
                                                         prelude_msg_priority_t priority);

Allocate a new prelude_msg_t object and store it into ret. prelude_msg_set() can then be used to add chunk of data to the message, and prelude_msg_write() to send it.

ret :

Pointer where to store the created prelude_msg_t.

msgcount :

Number of chunk of data the created object can accept.

msglen :

Maximum number of bytes the object should handle for all the chunks.

tag :

A tag identifying the kind of message.

priority :

The priority of this message.

Returns :

0 on success, a negative value if an error occured.

prelude_msg_set ()

int                 prelude_msg_set                     (prelude_msg_t *msg,
                                                         uint8_t tag,
                                                         uint32_t len,
                                                         const void *data);

prelude_msg_set() append len bytes of data from the data buffer to the msg object representing a message. The data is tagged with tag.

msg :

Pointer on a prelude_msg_t object to store the data to.

tag :

8 bits unsigned integer describing the kind of data.

len :

len of the data chunk.

data :

Pointer to the starting address of the data.

Returns :

0 on success, or a negative value if the remaining space is not available. You might check the return value mostly if using a dynamic message through prelude_msg_dynamic_new()

prelude_msg_write ()

int                 prelude_msg_write                   (prelude_msg_t *msg,
                                                         prelude_io_t *dst);

prelude_msg_write() write the message corresponding to the msg object to dst. The message should have been created using the prelude_msg_new() and prelude_msg_set() functions.

msg :

Pointer on a prelude_msg_t object containing the message.

dst :

Pointer on a prelude_io_t object to send the message to.

Returns :

0 on success, or a negative value if an error occured.

prelude_msg_set_tag ()

void                prelude_msg_set_tag                 (prelude_msg_t *msg,
                                                         uint8_t tag);

Tag msg.

msg :

Pointer on a prelude_msg_t object.

tag :

Tag to associate with msg.

prelude_msg_set_priority ()

void                prelude_msg_set_priority            (prelude_msg_t *msg,
                                                         prelude_msg_priority_t priority);

Associate priority with msg.

msg :

Pointer on a prelude_msg_t object.

priority :

Priority to associate with msg.

prelude_msg_get_tag ()

uint8_t             prelude_msg_get_tag                 (prelude_msg_t *msg);

prelude_msg_get_tag() return the tag contained in the msg header.

msg :

Pointer on a prelude_msg_t object.

Returns :

A tag.

prelude_msg_get_priority ()

prelude_msg_priority_t  prelude_msg_get_priority        (prelude_msg_t *msg);

prelude_msg_get_priority() return the priority contained in the msg header.

msg :

Pointer on a prelude_msg_t object.

Returns :

A priority.

prelude_msg_get_len ()

uint32_t            prelude_msg_get_len                 (prelude_msg_t *msg);

prelude_msg_get_len() return the currently used len for the msg message.

msg :

Pointer on a prelude_msg_t object.

Returns :

Len of the message.

prelude_msg_get_datalen ()

uint32_t            prelude_msg_get_datalen             (prelude_msg_t *msg);

prelude_msg_get_datalen() return the len of the whole message contained in the msg header.

msg :

Pointer on a prelude_msg_t object.

Returns :

Len of the message.

prelude_msg_destroy ()

void                prelude_msg_destroy                 (prelude_msg_t *msg);

prelude_msg_destroy() destroy the prelude_msg_t object pointed to by msg. All the ressources for this message are freed.

msg :

Pointer on a prelude_msg_t object.

prelude_msg_get_time ()

struct timeval *    prelude_msg_get_time                (prelude_msg_t *msg,
                                                         struct timeval *tv);

msg :

tv :

Returns :


prelude_msg_is_empty ()

int                 prelude_msg_is_empty                (prelude_msg_t *msg);

msg :

Pointer on a prelude_msg_t object.

Returns :

true if msg doesn't contain any data to send.

prelude_msg_is_fragment ()

int                 prelude_msg_is_fragment             (prelude_msg_t *msg);

msg :

Pointer on a prelude_msg_t object.

Returns :

true if msg only contain a fragment of message.

prelude_msg_ref ()

prelude_msg_t *     prelude_msg_ref                     (prelude_msg_t *msg);

msg :

Returns :


prelude_msg_set_callback ()

void                prelude_msg_set_callback            (prelude_msg_t *msg,
                                                         int (flush_msg_cbprelude_msg_t **msg, void *data) ());

prelude_msg_set_callback() allow to change the callback used to flush a message created with prelude_msg_dynamic_new().

msg :

Pointer on a prelude_msg_t object.

flush_msg_cb :

Pointer on a function responssible of sending the message.

prelude_msg_set_data ()

void                prelude_msg_set_data                (prelude_msg_t *msg,
                                                         void *data);

prelude_msg_set_data() allow to change the data passed to the message sending callback.

msg :

Pointer on a prelude_msg_t object.

data :

Pointer on the data to associate to this message.

prelude_msg_get_message_data ()

const unsigned char * prelude_msg_get_message_data      (prelude_msg_t *msg);

msg :

Returns :

See Also

prelude-msgbuf