libprelude Reference Manual | ||||
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typedef prelude_msg_t; enum prelude_msg_priority_t; int prelude_msg_read (prelude_msg_t **msg, prelude_io_t *pio); int prelude_msg_forward (prelude_msg_t *msg, prelude_io_t *dst, prelude_io_t *src); int prelude_msg_get (prelude_msg_t *msg, uint8_t *tag, uint32_t *len, void **buf); void prelude_msg_recycle (prelude_msg_t *msg); void prelude_msg_mark_end (prelude_msg_t *msg); int prelude_msg_dynamic_new (prelude_msg_t **ret, int (flush_msg_cbprelude_msg_t **msg, void *data) (), void *data); int prelude_msg_new (prelude_msg_t **ret, size_t msgcount, size_t msglen, uint8_t tag, prelude_msg_priority_t priority); int prelude_msg_set (prelude_msg_t *msg, uint8_t tag, uint32_t len, const void *data); int prelude_msg_write (prelude_msg_t *msg, prelude_io_t *dst); void prelude_msg_set_tag (prelude_msg_t *msg, uint8_t tag); void prelude_msg_set_priority (prelude_msg_t *msg, prelude_msg_priority_t priority); uint8_t prelude_msg_get_tag (prelude_msg_t *msg); prelude_msg_priority_t prelude_msg_get_priority (prelude_msg_t *msg); uint32_t prelude_msg_get_len (prelude_msg_t *msg); uint32_t prelude_msg_get_datalen (prelude_msg_t *msg); void prelude_msg_destroy (prelude_msg_t *msg); struct timeval * prelude_msg_get_time (prelude_msg_t *msg, struct timeval *tv); int prelude_msg_is_empty (prelude_msg_t *msg); int prelude_msg_is_fragment (prelude_msg_t *msg); prelude_msg_t * prelude_msg_ref (prelude_msg_t *msg); void prelude_msg_set_callback (prelude_msg_t *msg, int (flush_msg_cbprelude_msg_t **msg, void *data) ()); void prelude_msg_set_data (prelude_msg_t *msg, void *data); const unsigned char * prelude_msg_get_message_data (prelude_msg_t *msg);
This Mesaging API is used for differents Prelude program to communicate together. It feature compatibility between version, and use a way to describe data similar to XML.
The Message header contain the protocol version, which is only to be used in case the main protocol structure change (compatibility break), The tag describe the kind of message, The fragment field may be used if a message is sent in several time, The priority may be used by the receiving end to priorityze task, The datalen contain the size of the whole message in network byte order
8bits 8bits 8bits 8bits 32bits +--------+--------+--------+----------+------------------------------+ |version | tag |priority| fragment | datalen | +--------+--------+--------+----------+------------------------------+
Then the message itself contain submessage composed of : A tag describing the kind of payload, the len of the payload (in network byte order), the payload itself, and an end of message byte (0xff) in order to resynchronize in case of problem.
8bits 32bits 8bits +--------+--------------------------------+-----------------+--------+ | tag | len | payload | 0xff | +--------+--------------------------------+-----------------+--------+
typedef enum { PRELUDE_MSG_PRIORITY_NONE = 0, PRELUDE_MSG_PRIORITY_LOW = 1, PRELUDE_MSG_PRIORITY_MID = 2, PRELUDE_MSG_PRIORITY_HIGH = 3 } prelude_msg_priority_t;
int prelude_msg_read (prelude_msg_t **msg, prelude_io_t *pio);
Read a message on pio
into msg
. If msg
is NULL, it is
allocated. This function will never block.
|
Pointer on a prelude_msg_t object address. |
|
Pointer on a prelude_io_t object. |
Returns : |
0 if reading the message is complete, or a prelude_error_t error if an error occured. Take particular attention to PRELUDE_ERROR_EAGAIN and PRELUDE_ERROR_EOF. |
int prelude_msg_forward (prelude_msg_t *msg, prelude_io_t *dst, prelude_io_t *src);
prelude_msg_forward()
read the message corresponding to the msg
object
containing the message header previously gathered using prelude_msg_read_header()
from the src
object, and transfer it to dst
. The header is also transfered.
|
Pointer on a prelude_msg_t object containing a message header. |
|
Pointer on a prelude_io_t object to send message to. |
|
Pointer on a prelude_io_t object to read message from. |
Returns : |
0 on success, or a negative value if an error occured. |
int prelude_msg_get (prelude_msg_t *msg, uint8_t *tag, uint32_t *len, void **buf);
prelude_msg_get()
read the next data chunk contained in the message.
tag
is updated to contain the kind of data the chunk contain.
len
is updated to contain the len of the data chunk.
buf
is updated to point on the data chunk.
|
Pointer on a prelude_msg_t object representing the message to get data from. |
|
Pointer on a 8 bits unsigned integer to store the message tag. |
|
Pointer on a 32 bits unsigned integer to store the message len to. |
|
Address of a pointer to store the buffer starting address. |
Returns : |
0 on success, or a prelude_error_t value on error. |
void prelude_msg_recycle (prelude_msg_t *msg);
Recycle msg
so you can write at it again, even
thought it was written.
|
Pointer on prelude_msg_t object. |
void prelude_msg_mark_end (prelude_msg_t *msg);
Mark end of message in the msg
buffer, so you can continue
adding different message in the same buffer.
|
Pointer on prelude_msg_t object. |
int prelude_msg_dynamic_new (prelude_msg_t **ret, int (flush_msg_cbprelude_msg_t **msg, void *data) (), void *data);
Allocate a new prelude_msg_t object. prelude_msg_set()
can then be used to
add chunk of data to the message, and prelude_msg_mark_start()
to separate
different message in the same buffer.
This function use memory chunk of static size to store the message in. If
the size of the data you want to store is bigger than the actual chunk size,
flush_msg_cb
callback will be called for the current message to be flushed,
and the returned message will be used in order to store remaining data.
|
Pointer where to store the create prelude_msg_t. |
|
Callback function to call when the buffer need to be flushed. |
|
Data to pass to the flush_msg_cb callback function.
|
Returns : |
0 on success, a negative value if an error occured. |
int prelude_msg_new (prelude_msg_t **ret, size_t msgcount, size_t msglen, uint8_t tag, prelude_msg_priority_t priority);
Allocate a new prelude_msg_t object and store it into ret
. prelude_msg_set()
can then be used to add chunk of data to the message, and prelude_msg_write()
to send it.
|
Pointer where to store the created prelude_msg_t. |
|
Number of chunk of data the created object can accept. |
|
Maximum number of bytes the object should handle for all the chunks. |
|
A tag identifying the kind of message. |
|
The priority of this message. |
Returns : |
0 on success, a negative value if an error occured. |
int prelude_msg_set (prelude_msg_t *msg, uint8_t tag, uint32_t len, const void *data);
prelude_msg_set()
append len
bytes of data from the data
buffer
to the msg
object representing a message. The data is tagged with tag
.
|
Pointer on a prelude_msg_t object to store the data to. |
|
8 bits unsigned integer describing the kind of data. |
|
len of the data chunk. |
|
Pointer to the starting address of the data. |
Returns : |
0 on success, or a negative value if the remaining space is not
available. You might check the return value mostly if using a dynamic message
through prelude_msg_dynamic_new()
|
int prelude_msg_write (prelude_msg_t *msg, prelude_io_t *dst);
prelude_msg_write()
write the message corresponding to the msg
object to dst
. The message should have been created using the
prelude_msg_new()
and prelude_msg_set()
functions.
|
Pointer on a prelude_msg_t object containing the message. |
|
Pointer on a prelude_io_t object to send the message to. |
Returns : |
0 on success, or a negative value if an error occured. |
void prelude_msg_set_tag (prelude_msg_t *msg, uint8_t tag);
Tag msg
.
|
Pointer on a prelude_msg_t object. |
|
Tag to associate with msg .
|
void prelude_msg_set_priority (prelude_msg_t *msg, prelude_msg_priority_t priority);
Associate priority
with msg
.
|
Pointer on a prelude_msg_t object. |
|
Priority to associate with msg .
|
uint8_t prelude_msg_get_tag (prelude_msg_t *msg);
prelude_msg_get_tag()
return the tag contained in the msg
header.
|
Pointer on a prelude_msg_t object. |
Returns : |
A tag. |
prelude_msg_priority_t prelude_msg_get_priority (prelude_msg_t *msg);
prelude_msg_get_priority()
return the priority contained in the msg
header.
|
Pointer on a prelude_msg_t object. |
Returns : |
A priority. |
uint32_t prelude_msg_get_len (prelude_msg_t *msg);
prelude_msg_get_len()
return the currently used
len for the msg
message.
|
Pointer on a prelude_msg_t object. |
Returns : |
Len of the message. |
uint32_t prelude_msg_get_datalen (prelude_msg_t *msg);
prelude_msg_get_datalen()
return the len of the whole message
contained in the msg
header.
|
Pointer on a prelude_msg_t object. |
Returns : |
Len of the message. |
void prelude_msg_destroy (prelude_msg_t *msg);
prelude_msg_destroy()
destroy the prelude_msg_t object pointed
to by msg
. All the ressources for this message are freed.
|
Pointer on a prelude_msg_t object. |
struct timeval * prelude_msg_get_time (prelude_msg_t *msg, struct timeval *tv);
|
|
|
|
Returns : |
int prelude_msg_is_empty (prelude_msg_t *msg);
|
Pointer on a prelude_msg_t object. |
Returns : |
true if msg doesn't contain any data to send.
|
int prelude_msg_is_fragment (prelude_msg_t *msg);
|
Pointer on a prelude_msg_t object. |
Returns : |
true if msg only contain a fragment of message.
|
void prelude_msg_set_callback (prelude_msg_t *msg, int (flush_msg_cbprelude_msg_t **msg, void *data) ());
prelude_msg_set_callback()
allow to change the callback used
to flush a message created with prelude_msg_dynamic_new()
.
|
Pointer on a prelude_msg_t object. |
|
Pointer on a function responssible of sending the message. |
void prelude_msg_set_data (prelude_msg_t *msg, void *data);
prelude_msg_set_data()
allow to change the data passed
to the message sending callback.
|
Pointer on a prelude_msg_t object. |
|
Pointer on the data to associate to this message. |